![]() I tried 5 times and I got disconnected or crashed 100% of the time. ![]() If it doesn't disconnect you or crash, join another mission on the same lobby to trigger the issue. If it lets you, play one mission then come back to the lobby. Speak with the "Courier" npc (see attached picture), select play online->find a lobby and join a game. There is also an element of randomness on whether it lets you connect even one time, it seems like if you try it as soon as you get in game it mostly works fine, but otherwise if you try after playing a while even in single player it can fail the first time too. If it disconnects it won't be able to connect again (in game error or crash when joining). Online play is not working properly: most of the time it will let you connect to another lobby once and play one hunt, after that the game will either crash or disconnect, either when returning to the lobby or when departing for another hunt. Driver/LLVM version: Mesa 22.0.0-devel (git-f1f65e5bcf).The vulkan shader loading bar took less than normal and never went into the game but crashed steam instead, hopefully this helps others. In my case, the game worked again after removing the shader cache. Other games with proton 6.3-8 and proton experimental that ran before today run correctly. Tried both proton 6.3-8 and proton experimental, both fail the same way. Tried both steam stable and beta, both fail the same way. Installing breakpad exception handler for appid(steam)/version(1642451672)Īssert_20220119202613_32.dmp: Uploading dump (out-of-process) Src/tier0/memstd.cpp (2838) : Fatal assert application exiting Src/tier0/memstd.cpp (2838) : OUT OF MEMORY GameAction : LaunchApp changed task to ProcessingShaderCache with ""įossilize INFO: Autogroup scheduling is not enabled on this kernel. Opted-in Controller Mask for AppId 1446780: ffff GameAction : LaunchApp changed task to SynchronizingControllerConfig with "" ![]() GameAction : LaunchApp changed task to SynchronizingCloud with "" GameAction : LaunchApp changed task to RunningInstallScript with "" FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type of field 'InstallerMessage.Form1+d_11:5_2' (3) due to: Could not load file or assembly ', Version=8.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. System.TypeLoadException: Could not load type of field 'InstallerMessage.Form1+d_11:5_2' (3) due to: Could not load file or assembly ', Version=8.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.Īt () in :0Īt (wrapper remoting-invoke-with-check) ()Īt () in :0 I can only guess why this happens, my best totally uninformed theory is that there's some kind of handshake failing during the loading screen hitches, which doesn't fail if shaders need to be computed (maybe the game communicates an expected delay in that case? pure speculation). ![]() This also explains why joining a lobby works, there is no map transition when joining a lobby. Deleting the shader cache meant that I was able to depart on a hunt with my friend, and it succeeded, but a communication error occured when returning back to the lobby (I assume this is because I already had computed shaders for the town and so did not need to again). It seems like if I attempt to load a map with a multiplayer session, it will succeed with no issues only if, during the load, I get the "Compiling Shaders" bar. It seems like deleting the shader cache does somewhat fix the multiplayer connection issues I am encountering. I did some more testing with the help of a gracious friend.
0 Comments
Leave a Reply. |